The United States is the largest toy and game market in the world, with an estimated retail sales value in 2010 of $22 billion. This estimated value includes video game consoles but does not include the games themselves, which are categorized as software but by some estimates would add another $10 billion to the actual value of the dolls, games, and toys market. Of course, if we included things that somebody considered a toy while another considered a vehicle of some sort—boat, bike, snowmobile—it would be an even larger market… Yes, defining the market is key, which is part of what makes a system like the North American Industrial Classification System (NAICS)—used by Canada, Mexico, and the United States—so useful.
Today’s market size post breaks the U.S. dolls, games, and toys industry down into three categories, U.S. manufacturer shipments, imports, and exports. The fact that U.S. made product is valued by the Census Bureau at less the value of exports is the result of what is called re-exportation; some of what is imported is turned right around and exported. A topic for another day.
Geographic reference: United States
Year: 2002 and 2010
Market size: Domestic production at wholesale: $4.85 and $2.86 billion
Market size: Exports F.A.S.: $1.16 and $3.77 billion
Market size: Imports C.I.F.: $12.06 and $22.30 billion
Source: “Statistics for Industry Groups and Industries: 2010 and 2009,” Annual Survey of Manufactures 2010, available from the Census Bureau website here. and data from the U.S. International Trade Statistics database on NAICS industry 339932. The International Trade Statistics database is available online here.
Original source: U.S. Department of Commerce, Bureau of the Census
Posted on May 5, 2012