Wireless Speakers Enabled by Personal Assistants

Amazon Echo and Google Home are two versions of wireless speakers that do more than play music. They are also voice-activated personal assistants. Some of their capabilities include adjusting a smart thermostat, turning lights on or off, arranging a ride through Uber, and delivering the news, sports, and weather. As prices have come down for these devices, in some cases retailing for less than $50, popularity has risen.

Today’s market size is the value of the market for voice-activated wireless speakers/personal assistants in 2015 and the projected value of the market in 2020 according to Gartner. The value of the market is expected to increase more than 5-fold in this 5-year period.

Geographic reference: World
Year: 2015 and projection for 2020
Market size: $360 million and a projected $2.1 billion respectively
Source: Ed Baig, “Google Home Plays Catch-Up to Echo, with Promise,” USA Today for the Lansing State Journal, November 6, 2016, page 6B
Original source: Gartner.

Information Sector

Info. SectorToday we’re looking at one sector of the U.S. economy, the Information Sector. This sector includes industries such as publishing, movie making, telecommunications, broadcasting, data processing, web hosting and all sorts of Internet activities associated with the dissemination of information. The sector is identified in the North American Industrial Coding System (NAICS) as sector 51 and includes the activities of 78 industries.

Total revenue for this sector grew by 26% from 2007 to 2014, making it one of the better-performing sectors within the larger Service Sector. Yet a closer look at the main groups in the Information Sector shows that their paths vary greatly over this period. The broadcasting industries and those related to the Internet saw real growth while the others saw little if any growth, considering that the cumulative inflation rate over this period was 14%.

The chart above shows the growth each of the industrial sectors within the Information Sector has had over the period at which we’re looking and includes a red line showing the cumulative rate of inflation over the period. Real growth only happened in the industries whose growth rate exceeded the cumulative rate of inflation.

Geographic reference: United States
Year: 2007 and 2014
Market size: $1.08 and $1.37 trillion respectively
Source: “Table 1: Estimated Revenue for Employer and Nonemployer Firms: 2007 through 2014,” 2014 Services Annual Survey, U.S. Census Bureau, January 28, 2016, available online here.
Original source: U.S. Department of Commerce, Bureau of the Census
Posted on May 24, 2016

Movie Tickets

The Motion Picture Association of America tracks movie box office receipts very closely. The resulting statistics are available rather quickly for North America but they take longer to come in from other parts of the world. Revenues from theatrical releases of a movie are only the beginning of the revenue generated by a film. Nonetheless, they are important to the movie industry and they are growing most strongly outside the industrialized world, where the number of theaters being opened annually is rising.

Today’s market size is the global box office revenue in 2008 and 2012, with a geographical breakdown to show what percentage of the total revenue was generated in the U.S. and Canada.

Geographic reference: World
Year: 2008 and 2012
Market size: $27.7 billion (U.S./Canada 53.3%) and $34.7 billion (U.S./Canada 45.2%)
Source: “Global Box Office—All Firms (US$ Billions),” Theatrical Market Statistics 2012, MPAA, Summer 2013, page 4, available online here.
Original source: Motion Picture Association of America, Inc. and Rentrak Corporation
Posted on April 2, 2014

Electronic Games

The world of games, electronic games, is changing quickly as mobile devices become an ever more important platform on which they’re played. As a result, one may find estimates of sizes for this market that vary greatly, all depending on how a particular source defines the market. What was once primarily a software business—the making of electronic games to be sold, loaded onto a computer and then played—has become something much broader. Access to the Internet and higher speed connections globally have also fueled the growth in this industry.

Today’s market size is an estimate of total revenues—including all platforms, PCs, smartphones, TV and consoles, tablets, and massively multiplayer online (MMO) games—of the global electronic games market in 2012 and a forecast for revenues in 2016.

Geographic reference: World
Year: 2012 and forecast for 2016
Market size: $66.3 billion and $86.1 billion
Source: Dean Takahashi, “Mobile growth will fuel global game market that hits $86.1B by 2016,” VB Gamebeats, June 6, 2013, available online here.
Original source: Newzoo
Posted on March 31, 2014

Super Bowl TV Ads

SuperBowlAds

The Super Bowl is one of the big, annual TV events in the United States and as such it draws a large number of views. As a result, those wishing to reach a broad audience and having lots of money to spend, like to advertise during the Super Bowl. In fact, for many viewers, the advertisements themselves have become part of the attraction of the event.

The pie graph we present here shows ad spending by industry category in 2003 and 2013. Clearly, the auto industry has decided that the Super Bowl is a great way to grab attention for new cars and trucks. In 2013 that industry accounted for 33% of Super Bowl ad spending, up from 7% in 2003.

Today’s market size is the total spent on TV advertisements during the Super Bowl in 2003 and in 2013. The source we link to below provides a very interesting, interactive graphic with details on each Super Bowl from 2000 through 2013 as well as links to videos of memorable advertisement broadcasts in each year.

Geographic reference: United States
Year: 2003 and 2013
Market size: $130 and $292 million respectively
Source: Andrew Garcia Phillips and Willa Plank, “Super Bowl Spending Driven by Automotive Ads,” Wall Street Journal, available online here.
Original source: Kantar Media
Posted on February 5, 2014

Youth Sports Tourism

An estimated 35 million children in the United States between the ages of 5 and 18 play organized sports every year. Of those, 21 million play non-school youth sports, which include baseball, soccer, lacrosse, rowing, hockey, volleyball, and gymnastics. These non-school groups are organized through local programs, such as Little League, or through sports clubs.

Unlike school-sponsored sports, in which teams usually travel by bus from one local school to another for games and tournaments, non-school sports games and tournaments may be held either across town or across the country. Parents are expected to spend the time and money to take their children to these events. Because of the money families spend while at these far away locations, more cities are planning to build sports complexes to attract youth sports tournaments.

Today’s market size is an estimate of the total spent in 2013 by families in the United States on travel for youth sports, including hotels, restaurants, and shopping. This category of tourism—Youth Sports Tourism—didn’t even exist a few years ago but is now one that is keenly tracked by industry observers and chambers of commerce.

Geographic reference: United States
Year: 2013
Market size: $7 billion
Source: Mark Koba, “Spending Big on Kids’ Sports? You’re Not Alone,” CNBC.com, January 13, 2014, available online here.
Original source: Minnesota Amateur Sports Commission
Posted on January 16, 2014

Haunted Houses

Pumpkins-2013-4

Halloween is no longer a one day affair and haunted houses aren’t just for kids anymore. Many haunted houses are Hollywood-style productions with animatronics, realistic special effects, and actors in professional makeup. Haunted houses of the past were often run by neighborhood organizations as a way to do a bit of fundraising. Today, many are straightforward profit making operations.

Some operators of haunted houses combine them with rock concerts, mud runs, and paintball battles. Others combine multiple sets with corn mazes and hayrides. The haunted house experience has become an evening’s entertainment for many. More than 31 million people are expected to visit haunted houses in 2013. Worldwide there are around 2,500 haunted house attractions, the vast majority in the United States.

Today’s market size is the estimated total sales generated by haunted houses in 2013 (dare we say, by the haunted house industry?). Now that is scary….

Happy Halloween

Geographic reference: World
Year: 2013
Market size: $300 million… still a fraction of the estimated $7 billion that will be spent on Halloween related items and activities in the United States this year!
Source: Martha C. White, “It’s Aliiiive! Haunted-House Industry Scares Up Big Money,” NBC News, October 6, 2013, available online here.
Original source: National Retail Federation
Posted on October 31, 2013

Expenditures on Reading Materials

The U.S. Bureau of Labor Statistics (BLS) carries out an annual survey of millions of households to track what they spend money on, by category. The resulting data has been collected over decades and seeing the trends that these data expose over time is very interesting.

The graph presented here is made with BLS data from this survey series. It shows inflation-adjusted household expenditures on all categories of entertainment, as well as two subsets of expenditures, (1) those for TVs, audio/video equipment and services, such as cable subscriptions and (2) expenditures for reading material. The full category of entertainment expenditures is broad and includes things such as:

—Fees to attend concerts, sporting events, movies, and sporting clubs/fraternal organizations.
—TVs, radios and other audio/video equipment as well as subscriptions for cable, premium TV and the like.
—Pets, toys and hobbies, as well as all the services and equipment related to those.
—Bikes, athletic shoes, and equipment for camping, exercising, fishing, and all sports, as well as boats and docking fees, fireworks, pinball machines and video consoles.

Today’s market size is the average spent by U.S. households on reading material in 1994 and in 2011. The figures do not include expenditures for any textbooks or reading material purchased as part of a formal educational program. The transition to digital which is taking place in most areas of publishing is not well tracked by this BLS survey series. It is unclear from studying the survey results, for example, whether or not all online subscriptions to newspapers and magazines are consistently captured in the expenditure category “Reading.” Over time this will change as time allows data collection organizations, like the BLS, to adjust to the digital transition. Data collection organizations can only adjust as quickly as the industries they cover—in this case, the publishing industry—adjust to such dramatic changes.

Geographic reference: United States
Year: 1994 and 2011
Market size: $165 and $115 respectively. These figures translate to a national gross household spending on reading materials for each of those years of $16.86 billion and $14.06 billion respectively
Source: “Consumer Expenditure Survey,” Multiyear Tables: 1992-99 Multiyear Table, 2000-05 Multiyear Table, and 2006-11 Multiyear Table, all available on the Bureau of Labor Statistics website here.
Original source: U.S. Department of Labor, Bureau of Labor Statistics, Consumer Expenditure Surveys
Posted on May 9, 2013

Cable and Premium TV Market

Cable TV revenues

Economic data show that most industries in the United States saw declines of some sort during the recent recession and accompanying financial crisis of 2007—2009. One industry which appears to have weathered the downturn without noticeable declines is the pay television broadcasting industry. It is true that the growth they’ve seen may have been larger were it not for the economic downturn. Nonetheless, based on overall revenue, the industry’s growth trajectory has shown not a blip as can be seen in the chart.

Today’s market size post is based on industry revenues for cable services from basic and premium broadcasting as well as installation services and high-speed Internet access through cable lines.

Geographic reference: United States
Year: 2000 and 2010
Market size: $36.43 and 93.37 billion respectively
Source: “Table 1142. Cable and Premium TV—Summary: 1975 to 2010,” 2012 Statistical Abstract of the United States, December 2011, U.S. Census Bureau, page 717, available online here.
Original source: SNL Kagan, a division of SNL Financial L.C.
Posted on March 12, 2012

Cable Programming & Distribution

The U.S. economy is divided into large categories for the purpose of tracking economic activity and the “Information” sector of the economy is where such things as publishing, broadcasting and telecommunications reside. The rise of the digital age is having a major impact on the activities of this sector but for some, it is a very positive impact while for others the transition is more challenging. The cable business is one of the industries in this sector that is seeing robust growth in revenue and over the last five years has shown no sign of slowdown despite the recession and subsequent financial crisis of 2007-2009.

Today’s market size is the size of the U.S. cable program distribution and subscription programming industry in 2005 and 2010. These industries are designated with the following NAICS codes: 5152 (Cable and other subscription programming) and 5175 (Cable and other program distribution).

Geographic reference: United States
Year: 2005 and 2010
Market size: $117.1 and $176.5 billion respectively
Source: “Table 3.0.1 Information Sector (NAICS 51)—Estimated Revenue for Employer Firms: 2005 through 2010,” Service Annual Survey, February 2, 2012, available online here.
Posted on February 27, 2012

Great Lakes’ Fishing

After the Caspian Sea, the Great Lakes are the largest expanse of fresh water on Earth. The five lakes that lie on the border of the United States and Canada are, in order of size, Lake Superior, Lake Huron, Lake Michigan, Lake Erie and Lake Ontario.

Today’s market size is the size of the sports fishing industry on the Great Lakes.

Geographic reference: United States and Canada
Year: 2010
Market size: $7 billion
Source: Eric Sharp,”Dollars and Sense,” Detroit Free Press, Sunday, February 5, 2012, page 3C.
Posted on February 11, 2012

Spending on TV Ads During Sporting Championships

As we prepare to feast upon the spectacle that is the Super Bowl there is much talk about the advertisements that will be shown during the game. Turns out, in three of the last five years baseball’s World Series actually sold more advertising during its championship series than did the Super Bowl, with far less attention to the fact. But the baseball World Series is, of course, a series and not a single, super hyped game. There is no question that Super Bowl ads have become for many part of the show.

Today’s market size is the spending on network television advertising during the broadcasting of major sporting championships in 2011.

Enjoy the spectacle!

Geographic reference: United States
Year: 2011
Market size: Football – Super Bowl $228 million
Market size: Baseball – World Series $269 million (7 game series)
Market size: Basketball – NCAA Mens BB Final Four $170 (3 games)
Source: Jack Loechner, “Super Bowl Ad Stats,” a blog post on MediaPost, January 30, 2012, available here.
Original source: Kantar Media
Posted on February 4, 2012

Movie Theater Box-Office

Americans love movies but in the last few years we’ve been deciding more and more often to watch them at home or on-the-go and not in movie theaters. Technology has made that possible and theater ticket sales are declining as a result. In other words, attendance is down. While the number of tickets sold has declined, the revenue those tickets bring in is not dropping as quickly since ticket prices are rising.

Today’s market is the market for movie theater attendance in the United States and Canada in 1990, 2010 and 2011.

Geographic reference: United States and Canada
Year: 1990, 2010 and 2011
Market size: [tickets sold] 1.19, 1.34, and 1.28 billion respectively
Market size: [box-office] $5.02, $10.6 and 10.2 billion respectively
Source: “Movie Ticket Sales Slump: Theater Owners Try Booting Texters, Digital Upgrades, More Popcorn,” The Huffington Post, January 9, 2012, available here.
Original source: National Association of Theater Owners, the website for which is here.

Toys & Games

Today’s market size post is the size of the market for toys and games in 2007 based on total retail sales made in any retail outlet, from grocery stores and pharmacies to department stores and toy stores. For those wishing to investigate further, the market size posted here is based on the product category “toys, hobby goods and games” which is designated by the U.S. Census Bureau with the product code 20460.

Geographic reference: United States
Year: 2007
Market size: $90.55 billion
Source: “Sector 44: Retail Trade: Industry Series: Preliminary Product Lines Statistics by Kind of Business for the United States: 2007,” 2007 Economic Census, released on September 29, 2009available online here.
Original source: U.S. Census Bureau
Posted on December 21, 2011

Headphone Market

The arrival of a new, high-end, expensive and very fashionable headphone has stirred up the market for headphones. Headphones are a reasonably mature product segment which was infused with energy over recent years by earbuds that are commonly used with MP3 players of all sorts as well as cell phones and other small recording devices. But it was the arrival on the scene of the headphone, Beats by Dr. Dre, that reinvigorated the market most recently, the sales of which account for nearly a quarter of the market size listed below. Celebrity meets audio equipment and the market expands. Increased hearing loss in adolescents may be part of the unseen price being paid.

Geographic reference: United States
Year: 2011
Market size: $2 billion
Source: “Headphones With Swagger (and Lots of Bass),” The New York Times, Sunday, November 20, 2011, page B1, available online here. Also, “One in Five U.S. Adolescents Has Hearing Loss, Researchers Find,”
Bloomberg.com, August 17, 2010, available online here.
Original source: NPD Group and Journal of the American Medical Association
Posted on November 21, 2011

Gaming Software

The production of video game software is part of the larger software publishing industry, a small part but a growing part. Based on the report used as our source here, cited below, and data from the U.S. Census Bureau on the industry as a whole, in 2010 the gaming software revenue portion of the larger software industry accounted for 6.7% of the total. Today’s market size is the estimated revenue of the largest 220 companies active in the entertainment and games software industry in the United States.

Geographic reference: United States
Year: 2010
Market size: $10 billion
Source: “Entertainment & Games Software Industry Profile,” last updated on November 7, 2011. This is a report being sold by First Research on the website here.
Original source: First Research
Posted on November 18, 2011

Vinyl Records Market

Could it be, as some sources are now reporting, that the vinyl record of the past is coming back? The ease of digital sound recording and the distribution of music digitally appeared to have made earlier music recording formats extinct. Now it appears that vinyl records are making a comeback, at least as a niche market.

Today’s market size is an estimated total number of vinyl records sold in the United States in 2007 and in 2010, a significant portion of which are newly pressed vinyl recordings.

Geographic reference: United States
Year: 2007 and 2010
Market size: 988,000 units and 2.8 million units respectively
Source: David Giffels, “Building a House of Wax,” The New York Times Magazine, October 23, 2011, page 28, available online here. Amira Jensen, “Dust off the Turntable: Record Sales Jump,” ABC News / On Campus, April 6, 2009, available online here.
Original source: Neilsen Company
Posted on October 26, 2011

Video Games

According to the Entertainment Software Association, 72 percent of households in the United States own a video game machine. Initially video games were targeted to males, but by 2010 48 percent of gamers were female. And, although nearly all children aged 12-17 play video or computer games, the average gamer is 37 years old. Nearly one-third of gamers are older than 50.

Data show the amount consumers spend on video games in the United States. To provide some perspective, in 2010, worldwide motion picture ticket sales totaled $31.0 billion. Figures for 2012 are projected.

Geographic reference: United States
Year: 2010 and 2012
Market Size: $25.1 billion and $70.0 billion
Source: Thomas L. McDonald, “Get in the Game,” The Catholic Times, October 1-7, 2011, page 6
Original Source: Entertainment Software Association
Posted on October 20, 2011

Online Poker

Gambling moved onto the Internet as soon as a reliable means of exchanging funds was available on that network. One could call this industry an early adopter of e-commerce. The rules of the game, however, are not always clear and vary from country to country and jurisdiction to jurisdiction which complicates things for a system that spans geographies. Nonetheless, according to those following the market, it is a lucrative one.

Today’s market size is an estimated total number of dollars gambled through online poker sites by Americans in 2010.

Geographic reference: United States
Year: 2010
Market size: $16 billion
Source: Janet Morrissey, “Poker Inc. To Uncle Sam: Shut Up and Deal,” The New York Times, October 9, 2011, page B1, available online here.
Original source: PokerScout.com
Posted on October 18, 2011

Spectator Sports

Today’s market size is the estimated total of revenue brought in by professional or semi-professional sports teams or clubs primarily engaged in participating in live sporting events—baseball, basketball, football, hockey, soccer, and jai alai games—before a paying audience. These establishments may or may not operate their own arena, stadium, or other facility for presenting these events. This is an industry that did not see a decline in revenues year-over-year during the recent recession, though its rate of growth did slow a bit.

Geographic reference: United States
Year: 2009
Market size: $20.64 Billion
Source: “Table 9.1. Arts, Entertainment, and Recreation Services (NAICS 71) — Estimated Revenue for Employer Firms: 2001 Through 2009,” Service Annual Survey: 2010, the report on NAICS Sector 71 is available online here.
Original source: U.S. Census Bureau
Posted on October 7, 2011